simpl-slidrr

Config · Web Serial
Disconnected
FPS
Not connected · Config port only

Cabinet Buttons

Only needed if your real buttons don't work

Air strings

6 IR zones · beam vs baseline

Ground slider

Left = 31 · Right = 1
MPR121 threshold scale
50 1–100
Min baseline − filtered
85 0–200
Ground slider delay only
0 ms
Advanced MPR121 tuning These hardware filters affect all 32 cells. Higher values reject more noise but add latency. Defaults: debounce 1/1, FFI 0, SFI 1, ESI 0.
Consecutive touch cycles before press
1 ~6 ms
Consecutive release cycles before release
1 ~6 ms
First Filter Iterations · front-end noise averaging
Second Filter Iterations · final smoothing window
Electrode Sample Interval · time between filter samples
Detection cycle: 6 samples × 1 ms = ~6 ms.
FFI averages the first-stage charge measurements. Raise it to suppress high-frequency electrical noise; large values increase scan work.
SFI controls how many second-stage samples form each touch decision. ESI controls the time between those samples. Raising either smooths noisy readings, but directly increases response and debounce time.
Sensitivity; 50 = stock thresholds.
Delta Gate; A threshold filter. If sweat or something else is causing false touches. ie. If the gate is 30 it will not register an input inside the game.
Slider Delay; Artificial delay to the ground slider. 60hz Arcade user 120hz at home recommended delay: 26ms